PDA

View Full Version : Castle Story



admin
07-30-2012, 08:00 AM
Castle Story
This project will be funded on Sunday Aug 26, 9:59am EDT.
http://www.kickstarter.com/projects/902505202/castle-story?ref=popular (http://www.kickstarter.com/projects/902505202/castle-story?ref=popular)


http://youtu.be/NwZdXRPeYrc

UPDATE July 27th - 5pm : We can't believe we reached our goal in under 5 hours. Heartfelt thanks to everyone and your amazing generosity!
UPDATE July 27th - 6pm : We are now working on answering questions! We will also clarify the reward descriptions as well as setting up a FAQ. Thanks for your patience!
UPDATE July 28th - 5pm : CLARIFICATION - After a large amount of questions regarding the first reward, we'd like to clarify that for 15$ you OWN the game! You will never need to pay anything ever again. Unfortunately, we cannot reformulate the reward description.
http://s3.amazonaws.com/ksr/assets/000/087/982/9c1b514c6854049162892f4c7b7a7d23_large.jpg?1343425 479
Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little characters called Bricktrons.
Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.
The world of Castle Story takes place on flying islands, high above an infinite ocean. The islands are made of voxels, cubes made of various elements, which means you can dig, carve and build anything you can imagine in the landscape. Digging underground to gather resources, stacking bricks on top of each other to build a wall or even tunnelling through a mountain is all possible and even necessary to keep your Bricktrons safe.
Carefully designing your castle not only requires creativity and imagination, but thanks to pathfinding AI and physics simulations, Castle Story has layers of strategy and depth on top of an otherwise free-form sandbox experience.
Castle Story will be released for Windows & Mac (with possible Linux support once Unity4 is released).


Build any structure you can imagine! Using 2x1 blocks, create structures that are not only good-looking, but also functional. Your Bricktrons need to be able to navigate your castle to build it and to keep the monsters out!
Physics! Watch a tower crumble to the ground realistically when its foundations can no longer support it. The entire world obeys to the laws of physics which means that you need to build cleverly so your castle can withstand attacks from projectiles and explosives.
Sandbox! Build a huge sprawling fortress, a single impenetrable bunker or a network of underground tunnels. The choice is yours. Castle Storyrewards imagination and ingenuity.
Strategy! Command your Bricktrons as they build your castle brick by brick. Manage the way they work, what resources they gather, and the places they explore. Use your resources to build weapons and armor for your Bricktrons and all kinds of upgrades for your castle.
Combat! Using shields, swords, bows and lots more, your Bricktrons can defend themselves against the hostile creatures inhabiting the world ofCastle Story. Lead your Bricktrons through tough fights, and use your wits to gain an advantage. You can even build catapults to rain destruction on your foes!
Magic! The world of Castle Story is permeated with all kinds of magic. Discover resources with magical auras and learn to mix them to create effects. Explore strange places and find mysterious artifacts left behind by unknown civilizations.

http://s3.amazonaws.com/ksr/assets/000/086/586/7805c2539e52dc6c124d2aec771baff8_large.jpg?1343349 675

We've been working on Castle Story in our free time ever since we graduated from game design studies two years ago. We posted a video demo of our game on Youtube last January and received a flood of good comments and an amazing reception on the Internet. So we decided to quit our jobs and work on the game full-time.
Until recently we’ve been working heavily on creating the engine for the game. While most of what is in the trailer and demo video currently exists, it needs to be refined and organized into a cohesive whole. In other words, we have a prototype, but we want to turn this in a complete game.
We’re using Kickstarter to be able to fund the next stage of development for Castle Story, so we can build the single player and multiplayer modes. We’ll use the money for:


Software Licenses : As a startup studio, we are missing several tools to help us get the job done. Software is expensive and the costs add up quickly.
Hosting : Our website currently isn't capable of hosting large amounts of traffic. Bandwidth and maintenance for our website and forums as well as a server to handle traffic will be essential.
Multiplayer : We've never done a multiplayer game of this scope before, so it's going to take a lot of time and effort to learn the ropes and get it right.
Music & Audio : We hired two musicians to compose the music for the trailer and the results were pretty amazing. We would like to hire them back again to compose a full fledged soundtrack for the game. We would also hire a professional SFX artist to make the soundscape just as good as the visuals.
Surviving : Paying rent for food and basically sustain the basic needs of three full time developers for a full year.
Polish : If we reach our goal, anything past that will be put back directly into making the game more polished.

The game has already come pretty far in the last months. Here's what it looked like only 6 months ago, before we quit our jobs:

smartinvestor
07-30-2012, 08:35 AM
Here's what it looked like only 6 months ago, before we quit our jobs:

With the amount of money they've already raised, and in such a short space of time, I expect they've got some work on for a long time to come.