View Full Version : The Manhattan Project - Mega Expansion

08-04-2012, 09:38 AM
The Manhattan Project - Mega Expansion
This project will only be funded if at least $5,000 is pledged by Saturday Sep 1, 12:59am EDT


This campaign is to help fund a multiple expansion pack to our Manhattan Project board game. The MEGA EXPANSION includes: NATIONS 2, ROCKET TECHNOLOGY, and H-BOMB.
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A power struggle at the beginning of an atomic age. A revolutionary new technology. Who will use it to build the deadliest arsenal and become the world's dominant superpower?

The Manhattan Project is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities.
The game features worker placement with a twist; There are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out). An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.
The Manhattan Project is already ranked under 400 at BGG (http://www.boardgamegeek.com/boardgame/63628/the-manhattan-project).
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This kickstarter campaign is all about funding this new Mega Expansion for the base game. It will contain several mini-expansions in one box...
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Components: 7 cards plus rules
India -
Pay a player to use his University. You must pay $1 per worker shown in the output. Do not place workers on the University - simply collect the output as if you had. You may not use a University that is damaged.
Pakistan -
Pick up the face-up bomb cards. Choose one to deal to each player. Place the remaining card at the bottom of the Bomb deck. Replenish the face-up Bomb cards (if there are sufficient cards remaining in the deck).
Israel -
If at least one other player has more bombs than you, build any number of Bombs without placing any workers on them. You must still pay all fuel requirements. Test counters do not count as Bombs.
North Korea -
Output: 1 Uranium / 1 Plutonium. After activating this card, all of your opponents may agree to pay the General Supply $2 each to prevent you from collecting the output.

South Africa -
Dismantle a loaded bomb. Place a damage marker from the General Supply on the bomb. Each dismantled bomb is worth 5 additional points. Each bomb cannot be dismantled more than once.

Brazil -
Buy or sell 1 Bomber, 1 Fighter, or 1 Yellow Cake from or to another player for $1. The other player cannot refuse this sale. Any sale resulting in more than 10 aircraft does not get recorded on the track.

Australia -
Collect yellowcake for each player that owns a Mine, damaged or undamaged, occupied or unoccupied, owned by your opponents.
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5 rocket track boards (1/player)
5 rocket counters (1/player)
When you place a Scientist and an Engineer in the Design Bomb space on the Main Board, instead of the regular Design Bomb Action you may choose to build a Rocket Factory.
Rockets have 2 uses. During an air strike, you may use a Rocket instead of a Bomber to damage an opponent's building. They work exactly the same as Bombers except they may even be used against an opponent who still has Fighters in his supply.
The other use for Rockets is for loading bombs. Here, they may also be used instead of Bombers. When loading a Bomb using a Rocket, the money portion of the cost is double the normal value shown on the bomb, but the points obtained from loading are also doubled. To show this, take 2 Loaded Bomb counters from the supply instead of 1 and place it on the same face-up Bomb card in your supply.

5 H-Bomb Cards (identical)
5 Lithium Deuteride Plants (cards):
25 (approx.) Lithium Deuteride Cubes
During the game, when you take a Design Bomb action, instead of choosing a regular Bomb you may instead secretly place 2 of the available bombs on the BOTTOM of the Bomb deck, and then take one of the available H-Bomb Cards. Note that since you have removed 2 cards, you will only receive the H-Bomb card and not the 2 Bomb cards that you would normally receive. Each player is allowed to take multiple H-Bomb cards through successive Design Bomb actions. When the H-Bomb cards have run out, then the alternative H-Bomb Design action will not be available.
H-Bomb cards work exactly like regular PLUTONIUM bombs. You keep them in your hand (or face down in your supply) until you are able to and wish to build them. The only differences are the additional requirement of Lithium Deuteride in addition to Plutonium AND that the high point value is actually "WIN," meaning the game is over and you have won! LD is produced by LD plants, which work exactly like Mines - except they produce LD instead of yellowcake.