View Full Version : Resurrect ADOM development

07-14-2012, 11:41 AM
Resurrect ADOM development
This campaign will only receive funds if at least $48,000 is raised by Thu Aug 30 at 11:59PM PT.


ADOM (http://www.ancientdomainsofmystery.com/) is one of the most successful roguelike games ever created (http://www.google.com/search?q=ancient+domains+of+mystery), with downloads in the millions and many more every day. ADOM was the first roguelike to add a true role-playing experience to the roguelike genre, and boasts a brilliant mix of story, exploration, and intensely strategic and flexible combat (http://www.youtube.com/results?search_query=ancient+domains+of+mystery). ADOM was in development from 1994 until November 2002, when the last build was released. ADOM is still part of the roguelike conversation, even after ten years of frozen development.
ADOM is primarily known for being the first roguelike to include vibrant towns, NPC dialog, and quests, but it offers more than just a rich story line in a complex fantasy world:

A huge game world with dozens of locations such as towns, randomized dungeons, and secrets
Loads of races and classes allowing for almost infinite play styles
Hundreds of monsters and items, many with enhanced random features
A corruption system forcing you to balance lust for power with fear of damnation
Spells, prayers, mindcraft, alchemy, and more
Dozens of quests and branching story lines
Numerous wildly different endings that might alter reality itself!

Sadly, although ADOM was highly polished, it was left in an unfinished state (http://www.adom.de/adom/download.php3). Bugs, loopholes and other problems have been identified over the years, but I never had the resources to fix them. I believe I’ve found just the team of experienced, enthusiastic developers and artists to pick up where I left off and make ADOM something truly epic.

10-05-2015, 05:15 PM
I thought I was very familiar with most rogue-likes, but I have never heard of this one. Interesting. From the way it looks on the surface though it doesn't look much different from the original Rogue. I may have to look into this, thanks for sharing!