View Full Version : MetroJoust

Christophe Bandini
08-28-2012, 10:57 AM

my name is Christophe Bandini. I'm co-founder and Chief Executive Producer for Naoplay, a one year old video game studio.

Randy Groutstein directed me to this forum from our projet facebook page: http://www.facebook.com/MetroJoust

Obviouisly, this project also has its IndieGogo campaign page, here: http://www.indiegogo.com/MetroJoust

Here is the video you can also watch from there.


And, to feed you a little bit more, I am copying/pasting our press release below :)

iP An Web - Naoplay launches a crowd funding campaign for MetroJoust through Indiegogo

Paris, August 21th, 2012

Naoplay announces the launching of a crowd funding campaign on the famous website Indiegogo. It concerns its most ambitious project, the much awaited MetroJoust .

“At the beginning of the year, we chose to put the MetroJoust project on hold. We thought that with quite a confidential fame, few fans, launching an MMO was a highly risky move.” explains Adrien Benarroche, President & CEO of Naoplay studio. “Nevertheless, we found ourselves impressed, after we released a first trailer and a few pictures, by the feedback from several gamers, really looking forward to playing the game! On Facebook or on the forums, the most recurrent question is "When will MetroJoust be released?".”

“MetroJoust never really left our minds. We finally decided to launch a crowd funding campaign on Indiegogo as it appeared to be the best, not to say the only, way we could continue the production of the game and finally launch it” adds Christophe Bandini, Chief Production Officer of Naoplay. “We were close to the launch when we decided to stop. Our game design is complete, the corresponding database is functional and our technical architecture is ready to host the aimed devices, and even more! Though we know that to succeed, an ambitious game like MetroJoust must count on a solid fan base, from the start. That means no technical issue and smoothed interface with top level graphic rendering; or in other words: more time spent in the tests and more time given to our CG artists.”.

If the campaign is successful, Naoplay schedules the opening of the beta for the end of the year for both web and Facebook versions, with the iOS and Android versions following a few weeks later.

Learn more about MetroJoust and check the Indiegogo campaign : http://www.indiegogo.com/MetroJoust
Become a fan on Facebook: http://www.facebook.com/MetroJoust

About Naoplay

Naoplay is a young video games studio, created in April 2011 by a team of veterans from other fields (web advertisement and monetization, industrial IT project management, IT consulting, finance,..). Combining these complementary talents with a common passion for gaming, and a team composed of video-game professionals, Naoplay aims to deliver highly enjoyable games for all audiences, from casual to hardcore gamers. Focusing first on mobile platforms, Naoplay intend to arrive on other platforms as well in the near future.

Become a fan on Facebook: http://www.facebook.com/Naoplay
Follow Naoplay on twitter: http://www.twitter.com/Naoplay_Studio

As I guess all projects on Indiegogo, MetroJoust is a very important project for us and I hope you are now convinced to give us an inch, through perks or sharing. If you also have some feedbacks about how we could improve our campaign, I'm all hears :)